Editor Content remains visible when selecting a Static Mesh for a Cube Actor in 4.25 preview even after setting Engine content to hidden.
1. Create a blank new project in U.E 4.25 without Starter Content.
2. Select View options in the content browser, and uncheck Show Engine Content.
3. From the modes panel, drag a basic cube into your viewport.
4. Select the cube, and from it's details panel select the drop down arrow in the Static Mesh Category.
Result:
The static mesh options include the Engine Content files.
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Expected:
There should be no mesh options available.
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