Editor Content remains visible when selecting a Static Mesh for a Cube Actor in 4.25 preview even after setting Engine content to hidden. 

Steps to Reproduce

1. Create a blank new project in U.E 4.25 without Starter Content.

2. Select View options in the content browser, and uncheck Show Engine Content.

3. From the modes panel, drag a basic cube into your viewport.

4.  Select the cube, and from it's details panel select the drop down arrow in the Static Mesh Category.



The static mesh options include the Engine Content files.

[Image Removed]


There should be no mesh options available.

[Image Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92338 in the post.

Login to Vote

Affects Versions4.25
Target Fix4.25
Fix Commit13014754
Main Commit14151001
Release Commit13014754
CreatedApr 22, 2020
ResolvedApr 23, 2020
UpdatedAug 20, 2020