Description

Editor Content remains visible when selecting a Static Mesh for a Cube Actor in 4.25 preview even after setting Engine content to hidden. 

Steps to Reproduce

1. Create a blank new project in U.E 4.25 without Starter Content.

2. Select View options in the content browser, and uncheck Show Engine Content.

3. From the modes panel, drag a basic cube into your viewport.

4.  Select the cube, and from it's details panel select the drop down arrow in the Static Mesh Category.

 

Result:

The static mesh options include the Engine Content files.

[Image Removed]

Expected:

There should be no mesh options available.

[Image Removed]

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Fixed
ComponentTools
Affects Versions4.25
Target Fix4.25
Fix Commit13014754
Main Commit14151001
Release Commit13014754
CreatedApr 22, 2020
ResolvedApr 23, 2020
UpdatedAug 20, 2020