This example consists of a simple BP Actor, containing a Collision Sphere and Static Mesh (Sphere). The BP has Simulate Physics Ticked on, the Mass in KG is 1 and collision preset is set to Block All. The Event Graph is reacting to pressing [Space] to call AddForce(0, 0, 8000000), so that the Ball is fired up in the air when pressing space. When using Play In Editor, the Ball is fired up some meters and falling down again. When using Standalone Game Mode or creating a build to play the scene, the ball is just jumping a few centimeters when pressing space. So the AddForce() is behaving differently between the editor and a build.
Steps to reproduce from attached project sample.[Link Removed]
Result:
When using Standalone Game Mode or creating a build to play the scene, the ball is just jumping a few centimeters when pressing space bar.
Expected:
When using Play In Editor, the Ball is launched up some meters and falls down with gentler resistance.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92385 in the post.
5 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.24, 4.25 |
Created | Apr 23, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |