The code executes correctly at runtime, but the tooltip is incorrect. There is logic applied in CallFunctionHandler.cpp that handles the runtime execution, but that logic is missing the the tooltip. 

Steps to Reproduce
  1. Create a BP "Bar"
  2. Create a child BP "Foo"
  3. Open "Foo" and notice that construction script target is correct (Target is Bar)
  4. Duplicate "Foo" into "Foo1"
  5. Open "Foo1" and notice that the construction script target is incorrect (Target is Foo1)

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ComponentGameplay - Blueprint
Affects Versions4.26
Target Fix4.26
Fix Commit13691604
CreatedApr 23, 2020
ResolvedJun 16, 2020
UpdatedJun 17, 2020