Description

This issue can cause problems for developers who are operating at framerates that aren't 30fps (eg 24).

 In Sequencer:

  [Link Removed]

In Maya:

[Link Removed]

Steps to Reproduce

In a blank, vanilla, blueprint, 4.24.3 project without starter content.

  1. Create a new Level Sequencer
  2. Create a new Camera from the Sequencer Editor
  3. Set the playback to 12fps
  4. Export the Sequence as an FBX
  5. Open Maya
  6. In Maya, got  to File -> Import
  7. Set the File Type to FBX to see FBX-specific import options
  8. Select your exported FBX file
  9. In the File Type Specific Options -> Statistics view, observe the the File Frame Rate is 30, even though we set the playback in Sequencer to 12fps.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92454 in the post.

2
Login to Vote

Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.24.3
Target Fix4.25.1
Fix Commit13182058
Main Commit14151001
Release Commit13182058
CreatedApr 24, 2020
ResolvedMay 5, 2020
UpdatedAug 26, 2020