A macro input pin of type actor and name "self" will display an incorrect widget. The widget gives the impression/ visual cue that the macro is going to resolve the pin to `self`, but it's just a standard pin.
Notice that the node looks like a member function self pin.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92523 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.24.3, 4.25 |
Created | Apr 27, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |