A macro input pin of type actor and name "self" will display an incorrect widget. The widget gives the impression/ visual cue that the macro is going to resolve the pin to `self`, but it's just a standard pin. 

Steps to Reproduce
  • Create a macro with an input pin of type actor
  • Name the pin "self"

Notice that the node looks like a member function self pin. 

[Image Removed]

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Won't Fix
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.24.34.25
CreatedApr 27, 2020
ResolvedJul 19, 2022
UpdatedJul 19, 2022
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