HUD drawing does not update correctly when the user changes the viewport resolution, resulting in unexpected offset.
Safe zones appear to get stuck being enabled even after changing resolution preset to something without a safe zone.
RESULT
The drawn line no longers goes to the corners of the viewport. If you restart the editor and PIE again, it's correct again.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
I can't open my map from the editor.
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92771 in the post.
5 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.24, 4.25 |
Created | May 5, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |