HUD drawing does not update correctly when the user changes the viewport resolution, resulting in unexpected offset.
Safe zones appear to get stuck being enabled even after changing resolution preset to something without a safe zone.
RESULT
The drawn line no longers goes to the corners of the viewport. If you restart the editor and PIE again, it's correct again.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92771 in the post.
5 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.24, 4.25 |
Created | May 5, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |