Landscapes created with Import Tiled Landscape are loaded at the World Origin when loaded in a level without World Composition enabled.
Enabling World Composition in the second level fixes this issue.
I also reproduced this issue in the live 4.24.2 Binary (CL ); it is therefore not marked as a regression.
Result:
The landscape components in the Inverted levels are loaded at the World Origin
Expected Result:
The landscape components are loaded in the configuration they're arranged in when loaded in Level1
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92838 in the post.
5 |
Component | UE - World Creation - Worldbuilding Tools - World Composition |
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Affects Versions | 4.24, 4.25 |
Created | May 6, 2020 |
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Resolved | Aug 31, 2021 |
Updated | Aug 31, 2021 |