Landscapes created with Import Tiled Landscape are loaded at the World Origin when loaded in a level without World Composition enabled.
Enabling World Composition in the second level fixes this issue.
I also reproduced this issue in the live 4.24.2 Binary (CL ); it is therefore not marked as a regression.
The landscape components in the Inverted levels are loaded at the World Origin
The landscape components are loaded in the configuration they're arranged in when loaded in Level1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92838 in the post.
|Component||UE - World Creation - Worldbuilding Tools - World Composition|
|Affects Versions||4.24, 4.25|
|Created||May 6, 2020|
|Resolved||Aug 31, 2021|
|Updated||Aug 31, 2021|