Result: notice that depth of field exhibits a rendering artifact (see attached screenshot).
The PostProcessIntegrateDof pass is rendering to the wrong output dimensions, causing the artifact.
This issue does not occur in 4.24.
Also, in 4.24, simply changing the post process volume mobile depth of field parameters does not immediately produce depth of field effects in the editor viewport, but it does in 4.25. This may be a regression as well.
Attached a UDN reporting the issue.
[Link Removed]
Open QAGame TM-DepthOfField.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92907 in the post.
5 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.25 |
Target Fix | 4.25.2 |
Created | May 8, 2020 |
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Resolved | Jun 4, 2020 |
Updated | Jan 12, 2021 |