Crash occurs when user call Destroy Actor on a Geometry Collection Actor. This seems to only occur while the actor is simulating. If called while on the ground, it doesn't seem to occur.
RESULT
Crash
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000094 UE4Editor-ChaosSolvers.dll!TGeometryCollectionPhysicsProxy<Chaos::FRewindableEvolutionTraits>::InitializeBodiesPT() [D:\Main\Engine\Source\Runtime\Experimental\ChaosSolvers\Private\PhysicsProxy\GeometryCollectionPhysicsProxy.cpp:811] UE4Editor-ChaosSolvers.dll!FPhysicsSolverAdvanceTask::StepSolver<Chaos::TPBDRigidsSolver<Chaos::FRewindableEvolutionTraits> >() [D:\Main\Engine\Source\Runtime\Experimental\ChaosSolvers\Private\Framework\PhysicsTickTask.cpp:213] UE4Editor-ChaosSolvers.dll!FPhysicsSolverAdvanceTask::DoTask() [D:\Main\Engine\Source\Runtime\Experimental\ChaosSolvers\Private\Framework\PhysicsTickTask.cpp:194] UE4Editor-ChaosSolvers.dll!TGraphTask<FPhysicsSolverAdvanceTask>::ExecuteTask() [D:\Main\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:855] UE4Editor-Core.dll!FTaskThreadAnyThread::ProcessTasks() [D:\Main\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1068] UE4Editor-Core.dll!FTaskThreadAnyThread::ProcessTasksUntilQuit() [D:\Main\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:891] UE4Editor-Core.dll!FTaskThreadAnyThread::Run() [D:\Main\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:968] UE4Editor-Core.dll!FRunnableThreadWin::Run() [D:\Main\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86] UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\Main\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:35] KERNEL32.DLL!UnknownFunction [] ntdll.dll!UnknownFunction []
4.25 Callstack:
atal error: [File:E:/UE4.25_re/UE-4.25.0-re/Engine/Source/Runtime/Core/Private/Windows/WindowsPlatformMisc.cpp] [Line: 475] Pure virtual function being called KERNELBASE.dll!UnknownFunction [] ChaosDestructionDemoEditor-Core.dll!ReportAssert() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1451] ChaosDestructionDemoEditor-Core.dll!FWindowsErrorOutputDevice::Serialize() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78] ChaosDestructionDemoEditor-Core.dll!FOutputDevice::LogfImpl() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61] ChaosDestructionDemoEditor-Core.dll!PureCallHandler() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp:477] VCRUNTIME140.dll!UnknownFunction [] ChaosDestructionDemoEditor-ChaosSolvers.dll!FGeometryCollectionPhysicsProxy::PullFromPhysicsState() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Experimental\ChaosSolvers\Private\PhysicsProxy\GeometryCollectionPhysicsProxy.cpp:1638] ChaosDestructionDemoEditor-Engine.dll!FPhysScene_ChaosInterface::SyncBodies() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\PhysScene_Chaos.cpp:2170] ChaosDestructionDemoEditor-Engine.dll!FPhysScene_ChaosInterface::EndFrame() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\PhysScene_Chaos.cpp:2015] ChaosDestructionDemoEditor-Engine.dll!TBaseUObjectMethodDelegateInstance<0,UWorld,void __cdecl(void)>::ExecuteIfSafe() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:716] ChaosDestructionDemoEditor-Engine.dll!TGraphTask<FSimpleDelegateGraphTask>::ExecuteTask() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:849] ChaosDestructionDemoEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:692] ChaosDestructionDemoEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:587] ChaosDestructionDemoEditor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1478] ChaosDestructionDemoEditor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:558] ChaosDestructionDemoEditor-Engine.dll!FTickTaskManager::RunTickGroup() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1523] ChaosDestructionDemoEditor-Engine.dll!UWorld::RunTickGroup() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:783] ChaosDestructionDemoEditor-Engine.dll!UWorld::Tick() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1583] ChaosDestructionDemoEditor-UnrealEd.dll!UEditorEngine::Tick() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1693] ChaosDestructionDemoEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:414] ChaosDestructionDemoEditor.exe!FEngineLoop::Tick() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4850] ChaosDestructionDemoEditor.exe!GuardedMain() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] ChaosDestructionDemoEditor.exe!GuardedMainWrapper() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] ChaosDestructionDemoEditor.exe!WinMain() [E:\UE4.25_re\UE-4.25.0-re\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] ChaosDestructionDemoEditor.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] KERNEL32.DLL!UnknownFunction [] ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93022 in the post.
4 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.26 |
Target Fix | 4.26 |
Fix Commit | 14596601 |
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Release Commit | 14730708 |
Created | May 12, 2020 |
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Resolved | Nov 12, 2020 |
Updated | Apr 28, 2021 |