Description

Also have attach that exact RemoteToolChainPrivate.key file

Logs when attempting to launch TM-ShaderModels

Error:

[Remote] Using private key at C:\Users\varun\AppData\Roaming\Unreal Engine\UnrealBuildTool\SSHKeys\10.1.168.164\John.Mauney\RemoteToolChainPrivate.key
Error:   ERROR: Unable to determine home directory for remote user. SSH output:
Permissions 0660 for RemoteToolChainPrivate.key' are too open.It is recommended that your private key files are NOT accessible by others.This private key will be ignored.
ignore key: RemoteToolChainPrivate.key
Permission denied (publickey,password,keyboard-interactive).
Steps to Reproduce

Preconditions:
Have an iOS device connected to a local PC
Confirm you are the admin on your PC and that it is Win 10 Pro
Confirm that your local Windows user is logged in using an associated Microsoft account

Steps to reproduce

  1. [Link Removed] under Windows
  2. Reinstall the Epic wildcard cert by double clicking the p12 instead of using the editor: \\epicgames.net\root\Software\SDKs\IOS\CertsAndSuch\EpicGames_Sarl
  3. In the Certificate Import Wizard, check the box "[Link Removed]"
  4. Confirm import is successful
  5. Open QAGame in UE4Editor
  6. Go to Project Settings > Platforms > iOS > Build > Remote Build Options
  7. [Link Removed] if not already done.
  8. Generate a new SSH key even if one already exists
  9. Launch On to the iOS device

Result - Launch fails. Note error in description
Expected Result - Launch succeeds

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93184 in the post.

0
Login to Vote

Fixed
ComponentUE - Platform - Mobile
Affects Versions4.25
Target Fix4.27
Fix Commit15717998
Main Commit15717998
CreatedMay 14, 2020
ResolvedMar 17, 2021
UpdatedNov 30, 2022
Pull Requests
7675
7540