Unable to reproduce. User believes it is directly related to the speaker they are using when it goes into standby mode. If they unplug the speaker, everything runs okay. After receiving the warning, there is a major decrease in performance.
User states the loss in performance is very similar to: [Link Removed]
Speaker: Creative Gigaworks T20 Series II
Warning:
AudioMixerPlatformWindows.cpp on the line 315 (method FMixerPlatformXAudio2::OnDeviceRemoved)
LogAudioMixer: Warning: Audio device removed, falling back to other windows default device.
LogTemp: Resetting audio stream to device id
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
Result: Audio warning, loss of performance
Expected: No loss of performance after receiving audio warning
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I can't open my map from the editor.
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93401 in the post.
3 |
Component | UE - Audio |
---|---|
Affects Versions | 4.24.3, 4.25 |
Created | May 21, 2020 |
---|---|
Resolved | Jul 29, 2021 |
Updated | May 16, 2022 |