Instance components aren't flagged correctly and are removed on load as a result.

Steps to Reproduce
  • Place a static mesh actor in the level
  • Select the actor and duplicate the static mesh component using the actor instance's details panel
  • Save and reload the map
  • Note that the duplicated component is destroyed and GC'd

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ComponentGameplay - Components
Affects Versions4.25
Target Fix4.25.1
Fix Commit13492187
Main Commit14151001
Release Commit13492187
CreatedMay 21, 2020
ResolvedMay 21, 2020
UpdatedAug 20, 2020