Description

Instance components aren't flagged correctly and are removed on load as a result.

Steps to Reproduce
  • Place a static mesh actor in the level
  • Select the actor and duplicate the static mesh component using the actor instance's details panel
  • Save and reload the map
  • Note that the duplicated component is destroyed and GC'd

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93426 in the post.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Components
Affects Versions4.25
Target Fix4.25.1
Fix Commit13492187
Main Commit14151001
Release Commit13492187
CreatedMay 21, 2020
ResolvedMay 21, 2020
UpdatedAug 26, 2020