User comment: "Crash at compile array blueprint"
Error Message
Assertion failed: Tag.Size == Loaded [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp] [Line: 1478]
No known steps to reproduce
ntdll!12f40000 + 9c0f4 KERNELBASE!10000000 + 38b03 UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1398] UE4Editor!static `GuardedMainWrapper'::`1'::filt$0() [LaunchWindows.cpp:140] VCRUNTIME140!fa060000 + dfc0 ntdll!12f40000 + a11cf ntdll!12f40000 + 6a209 ntdll!12f40000 + 69fc3 KERNELBASE!10000000 + 3a799 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1451] UE4Editor-Core!?Serialize@FWindowsErrorOutputDevice@@UEAAXPEB_WW4Type@ELogVerbosity@@AEBVFName@@@Z [WindowsErrorOutputDevice.cpp:78] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61] UE4Editor-Core!static void AssertFailedImplV(const char *, const char *, int, const wchar_t *, char *) [AssertionMacros.cpp:100] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:450] UE4Editor-CoreUObject!UStruct::SerializeVersionedTaggedProperties(FStructuredArchiveSlot,unsigned char *,UStruct *,unsigned char *,UObject const *) [Class.cpp:1478] UE4Editor-CoreUObject!UStruct::SerializeTaggedProperties(FStructuredArchiveSlot,unsigned char *,UStruct *,unsigned char *,UObject const *) [Class.cpp:1266] UE4Editor-CoreUObject!UObject::SerializeScriptProperties(FStructuredArchiveSlot) [Obj.cpp:1438] UE4Editor-CoreUObject!UObject::Serialize(FStructuredArchiveRecord) [Obj.cpp:1358] UE4Editor-CoreUObject!UObject::Serialize(FArchive &) [Obj.cpp:1247] UE4Editor-Engine!AActor::Serialize(FArchive &) [Actor.cpp:665] UE4Editor-Engine!UEngine::CopyPropertiesForUnrelatedObjects(UObject *,UObject *,UEngine::FCopyPropertiesForUnrelatedObjectsParams) [UnrealEngine.cpp:14329] UE4Editor-UnrealEd!FBlueprintCompileReinstancer::CopyPropertiesForUnrelatedObjects(UObject *,UObject *,bool) [KismetReinstanceUtilities.cpp:2387] UE4Editor-Kismet!FBlueprintCompilationManagerImpl::ReinstanceBatch(TArray<FReinstancingJob,TSizedDefaultAllocator<32> > &,TMap<UClass *,UClass *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UClass *,UClass *,0> > &,FUObjectSerializeContext *) [BlueprintCompilationManager.cpp:2009] UE4Editor-Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl(bool,TArray<UBlueprint *,TSizedDefaultAllocator<32> > *,TArray<UBlueprint *,TSizedDefaultAllocator<32> > *,FUObjectSerializeContext *) [BlueprintCompilationManager.cpp:1358] UE4Editor-Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl(FBPCompileRequestInternal const &) [BlueprintCompilationManager.cpp:263] UE4Editor-Kismet!FBlueprintCompilationManager::CompileSynchronously(FBPCompileRequest const &) [BlueprintCompilationManager.cpp:3036] UE4Editor-UnrealEd!?CompileBlueprint@FKismetEditorUtilities@@SAXPEAVUBlueprint@@W4EBlueprintCompileOptions@@PEAVFCompilerResultsLog@@@Z [Kismet2.cpp:754] UE4Editor-Kismet!FBlueprintEditor::Compile() [BlueprintEditor.cpp:3474] UE4Editor-Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void >::ExecuteIfSafe() [DelegateInstancesImpl.h:374] UE4Editor-Slate!FUICommandList::ExecuteAction(TSharedRef<FUICommandInfo const ,0>) [UICommandList.cpp:102] UE4Editor-Slate!SToolBarButtonBlock::OnClicked() [SToolBarButtonBlock.cpp:302] UE4Editor-Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply >::Execute() [DelegateInstancesImpl.h:298] UE4Editor-Slate!SButton::ExecuteOnClick() [SButton.cpp:385] UE4Editor-Slate!SButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SButton.cpp:304] UE4Editor-Slate!static class FReply FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_cc5aea9e7377b04ce85c30c65ec3889b> >(class FSlateApplication *, class FEventRouter::FToLeafmostPolicy, struct FPointerEvent, const class FSlateApplication::RoutePointerUpEvent::__l8::<lambda_cc5aea9e7377b04ce85c30c65ec3889b> & const) [SlateApplication.cpp:372] UE4Editor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:4675] UE4Editor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const &) [SlateApplication.cpp:5198] UE4Editor-Slate!?OnMouseUp@FSlateApplication@@UEAA_NW4Type@EMouseButtons@@UFVector2D@@@Z [SlateApplication.cpp:5166] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2133] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2585] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1809] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:852] USER32!11d70000 + 15c0d USER32!11d70000 + 15602 UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4762] UE4Editor!GuardedMain(wchar_t const *) [Launch.cpp:169] UE4Editor!GuardedMainWrapper(wchar_t const *) [LaunchWindows.cpp:137]
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1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.25, 4.25.4 |
Target Fix | 4.26 |
Fix Commit | 4.26 |
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Created | May 22, 2020 |
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Resolved | Nov 20, 2020 |
Updated | Feb 2, 2021 |