The editor will crash during shutdown if Blueprints are actively being indexed in the background.
Assertion failed: AssetRegistryPtr [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryModule.cpp] [Line: 33]
UE4Editor_Core!AssertFailedImplV() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:100]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:450]
UE4Editor_AssetRegistry!FAssetRegistryModule::Get() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistryModule.cpp:33]
UE4Editor_Kismet!FCacheAllBlueprintsTickableObject::ShouldEnableMultiprocessing() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\Kismet\Private\FindInBlueprintManager.cpp:1584]
UE4Editor_Kismet!FAsyncSearchIndexTaskRunnable::Run() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\Kismet\Private\FindInBlueprintManager.cpp:1335]
UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93497 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.25 |
Target Fix | 4.25.1 |
Created | May 22, 2020 |
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Resolved | May 27, 2020 |
Updated | Aug 26, 2020 |