Mesh's ParticleColor is not reflected in raytraced reflections
Sprite Particles do not encounter this issue.
Result: The mesh particle will be the color selected previously, however the reflection will still be white
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93839 in the post.
2 |
Component | UE - Graphics Features - Lumen |
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Affects Versions | 4.25 |
Target Fix | 4.27 |
Created | Jun 2, 2020 |
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Resolved | Jan 26, 2021 |
Updated | Sep 19, 2021 |