In accordance with CL-9139422 of [Link Removed], the SkeletalMesh ImportedBounds does not have an Extend operation. However, SBasePoseViewport, the UI for retagettes, continues to use ImportedBounds. So, the display is not correct.

To solve this problem, you can use SBasePoseViewport:: SetSkeleton needs to fix the following code.


NewPosition *= (PreviewSkeletalMesh->GetImportedBounds().SphereRadius*1.5f);


PreviewSkeletalMesh->CalculateExtendedBounds(); // Unnecessary?
NewPosition *= (PreviewSkeletalMesh->GetBounds().SphereRadius*1.5f);


Steps to Reproduce
  1. Import the attached fbx(SK_Mannequin_test.fbx)
  2. Prepare for retargeting, including setting up Humanrig
  3. Trying to retarget the animation sequence of SK_Manqeuin

The preview of SK_Mannequin_test in the UI for Retarget is not correct

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Won't Do
ComponentUE - Anim - Rigging
Affects Versions4.244.25
Target Fix5.4
CreatedJun 16, 2020
ResolvedFeb 6, 2024
UpdatedMar 22, 2024
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