If the Get Class Defaults node is connected to a reroute node, compiling the blueprint will hide all the pins on the node.

Steps to Reproduce
  1. Open any project in editor.
  2. Create and open an actor blueprint (MyActor).
  3. Add a variable of the type MyActor Class Reference.
  4. Add the variable to the Event Graph as a Get.
  5. Drag off the Get and add a Reroute node.
  6. Drag off the Reroute node and add a Get Class Defaults node.
  7. In the Details panel for the Get Class Defaults, show any of the properties as pins.
  8. Compile


The pin is no longer visible.


Don't use the reroute node and connect the variable directly to the Get Class Defaults.

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.244.25
Target Fix5.0
Fix Commit18413058
Main Commit18413127
Release Commit18413058
CreatedJun 23, 2020
ResolvedDec 8, 2021
UpdatedJan 26, 2023
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