Description

Generated from CrashReporter

Steps to Reproduce

No known steps to reproduce.

Callstack
ntdll!a3730000  + 9fec4
KERNELBASE!9fbf0000  + 13b2f
UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1484]
UE4Editor-RenderCore!static `FRenderingThread::Run'::`1'::filt$0() [RenderingThread.cpp:475]
VCRUNTIME140!98240000  + e360
ntdll!a3730000  + a4c3d
ntdll!a3730000  + 1d1b8
ntdll!a3730000  + 1b623
KERNELBASE!9fbf0000  + 13fb8
UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1537]
UE4Editor-Core!?Serialize@FWindowsErrorOutputDevice@@UEAAXPEB_WW4Type@ELogVerbosity@@AEBVFName@@@Z  [WindowsErrorOutputDevice.cpp:78]
UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61]
UE4Editor-Core!static void AssertFailedImplV(const char *, const char *, int, const wchar_t *, char *) [AssertionMacros.cpp:100]
UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:450]
UE4Editor-Engine!FStaticMeshVertexBuffer::BindLightMapVertexBuffer(FVertexFactory const *,FStaticMeshDataType &,int) [StaticMeshVertexBuffer.cpp:636]
UE4Editor-Engine!static void <lambda_60211b699bd37ef253ab2b3511aa53d3>::operator() [StaticMesh.cpp:1017]
UE4Editor-Engine!void TEnqueueUniqueRenderCommandType<`FStaticMeshVertexBuffers::InitModelVF'::`2'::StaticMeshVertexBuffersLegacyBspInitName,<lambda_60211b699bd37ef253ab2b3511aa53d3> >::DoTask(ENamedThreads::Type, const class TRefCountPtr<FGraphEvent> & const) [RenderingThread.h:195]
UE4Editor-Engine!void TGraphTask<TEnqueueUniqueRenderCommandType<`FStaticMeshVertexBuffers::InitModelVF'::`2'::StaticMeshVertexBuffersLegacyBspInitName,<lambda_60211b699bd37ef253ab2b3511aa53d3> > >::ExecuteTask(class TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > & const, ENamedThreads::Type) [TaskGraphInterfaces.h:849]
UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:692]
UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:587]
UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:341]
UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:473]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95322 in the post.

0
Login to Vote

Cannot Reproduce
ComponentUE - Rendering
Affects Versions4.25.15.0
Target Fix5.1
CreatedJul 13, 2020
ResolvedAug 25, 2022
UpdatedAug 25, 2022