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ntdll!a3730000 + 9fec4 KERNELBASE!9fbf0000 + 13b2f UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1484] UE4Editor-RenderCore!static `FRenderingThread::Run'::`1'::filt$0() [RenderingThread.cpp:475] VCRUNTIME140!98240000 + e360 ntdll!a3730000 + a4c3d ntdll!a3730000 + 1d1b8 ntdll!a3730000 + 1b623 KERNELBASE!9fbf0000 + 13fb8 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1537] UE4Editor-Core!?Serialize@FWindowsErrorOutputDevice@@UEAAXPEB_WW4Type@ELogVerbosity@@AEBVFName@@@Z [WindowsErrorOutputDevice.cpp:78] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61] UE4Editor-Core!static void AssertFailedImplV(const char *, const char *, int, const wchar_t *, char *) [AssertionMacros.cpp:100] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:450] UE4Editor-Engine!FStaticMeshVertexBuffer::BindLightMapVertexBuffer(FVertexFactory const *,FStaticMeshDataType &,int) [StaticMeshVertexBuffer.cpp:636] UE4Editor-Engine!static void <lambda_60211b699bd37ef253ab2b3511aa53d3>::operator() [StaticMesh.cpp:1017] UE4Editor-Engine!void TEnqueueUniqueRenderCommandType<`FStaticMeshVertexBuffers::InitModelVF'::`2'::StaticMeshVertexBuffersLegacyBspInitName,<lambda_60211b699bd37ef253ab2b3511aa53d3> >::DoTask(ENamedThreads::Type, const class TRefCountPtr<FGraphEvent> & const) [RenderingThread.h:195] UE4Editor-Engine!void TGraphTask<TEnqueueUniqueRenderCommandType<`FStaticMeshVertexBuffers::InitModelVF'::`2'::StaticMeshVertexBuffersLegacyBspInitName,<lambda_60211b699bd37ef253ab2b3511aa53d3> > >::ExecuteTask(class TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > & const, ENamedThreads::Type) [TaskGraphInterfaces.h:849] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:692] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:587] UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:341] UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:473]
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.25.1, 5.0 |
Target Fix | 5.1 |
Created | Jul 13, 2020 |
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Resolved | Aug 25, 2022 |
Updated | Jun 28, 2023 |