Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is changed.
Workaround: refresh nodes manually
Regression: NO
Can be reproduced on the 4.25.1 version
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What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95371 in the post.
3 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.25.1, 4.26, 5.0 |
Created | Jul 14, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |