The new config object is created with the same serialization name as the legacy one "ClothConfigNV", causing the legacy data to be reset prior to migration.
Replacing In UClothingAssetCommon::AddClothConfigs() the line:
UClothConfigBase* const ClothConfig = NewObject<UClothConfigBase>(this, ClothConfigClass, ClothConfigClass->GetFName(), RF_Transactional);
by:
UClothConfigBase* const ClothConfig = NewObject<UClothConfigBase>(this, ClothConfigClass, NAME_None, RF_Transactional);
seems to help but this might not be the best solution moving forward as we then lose the correct serialization name for all new asset files.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95633 in the post.
1 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.25 |
Target Fix | 4.26 |
Created | Jul 21, 2020 |
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Resolved | Aug 28, 2020 |
Updated | Apr 28, 2021 |