All render vertices on any cloth triangle that contains one or two fixed vertex are set as fixed, whereas this should only be the case if all three vertices were fixed.
Result: All triangles attached to the one line of fixed vertex are not moving, whereas using the Character/Clothing/Show PhysMesh Wired debug draw menu option, they show simulated.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96095 in the post.
0 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.25 |
Target Fix | 4.26 |
Created | Jul 29, 2020 |
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Resolved | Jul 31, 2020 |
Updated | Dec 1, 2020 |