Description

Hierarchical Instanced Static Mesh components that contain no foliage are disappearing when ShowFlag.InstancedFoliage 0 is used.

This was reported and tested in 4.24.3 (CL-11590370) and reproduced in 4.25.3 (CL-13942748).

Steps to Reproduce
  1. Open the UE4 Editor and create a Blank project
  2. Create an Actor Blueprint and add a Hierarchical Instanced Static Mesh component to it
  3. Add a Cube to the HISMC and a few instances
  4. Add the Blueprint to the Level, open the Console, and type ShowFlag.InstancedFoliage 0

Results: The HISMC will be hidden

Expected: HISMC that isn't grass will stay visible

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-96106 in the post.

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Unresolved
ComponentTools - Foliage
Affects Versions4.24.34.25.3
CreatedJul 29, 2020
UpdatedJul 30, 2020