Hierarchical Instanced Static Mesh components that contain no foliage are disappearing when ShowFlag.InstancedFoliage 0 is used.
This was reported and tested in 4.24.3 (CL-11590370) and reproduced in 4.25.3 (CL-13942748).
Results: The HISMC will be hidden
Expected: HISMC that isn't grass will stay visible
I am not able to find world outliner how to enable it?
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How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96106 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.24.3, 4.25.3 |
Target Fix | 5.0-m2 |
Fix Commit | 14219651 |
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Release Commit | 14219651 |
Created | Jul 29, 2020 |
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Resolved | Aug 31, 2020 |
Updated | Sep 22, 2020 |