Packaged VR Projects and VR Previews change the LOD at a closer distance than in editor.
Observed Result:
SM_Rock has it's LOD change at distances considerably closer than what occurs in Viewport
Expected Result:
LOD Changes on Meshes occur consistently on different devices
Observed Result
In packaged builds for quest and VR Previews the LOD appears to change at a closer distance than in editor.
Expected Result
The AutoLOD changes the LOD at the same distance when viewed in VR as in VR Preview.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96192 in the post.
7 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.25.1, 4.25.3 |
Target Fix | 5.5 |
Created | Jul 30, 2020 |
---|---|
Resolved | Jul 24, 2024 |
Updated | Jul 29, 2024 |