I created a nDisplay test project with the attached cfg file.[Link Removed]
(PS: a Chinese client also reported this in a UDN thread https://udn.unrealengine.com/questions/598251/%E5%85%B3%E4%BA%8E4253-ndisplay%E8%BF%90%E8%A1%8C%E5%B4%A9%E6%BA%83%E7%9A%84%E7%9B%B8%E5%85%B3%E9%97%AE%E9%A2%98.html#)
Before 4.25.3, it works correctly, after upgrade to 4.25.3, after lauching the nDisplay project via nDisplay Launcher, it will firstly display the viewport and then after 1 second, it crashed and reported:
LoginId:0ab5cacb4c3d7619301fc9baca511995
EpicAccountId:3625964b82b64f269ab4bc15624b84fd
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
UE4Editor_DisplayCluster!FDisplayClusterDeviceBase::PreTick() [D:\Build\++UE4+Licensee\Sync\Engine\Plugins\Runtime\nDisplay\Source\DisplayCluster\Private\Render\Device\DisplayClusterDeviceBase.cpp:183]
UE4Editor_DisplayCluster!FDisplayClusterRenderManager::PreTick() [D:\Build\++UE4+Licensee\Sync\Engine\Plugins\Runtime\nDisplay\Source\DisplayCluster\Private\Render\DisplayClusterRenderManager.cpp:217]
UE4Editor_DisplayCluster!FDisplayClusterModule::PreTick() [D:\Build\++UE4+Licensee\Sync\Engine\Plugins\Runtime\nDisplay\Source\DisplayCluster\Private\DisplayClusterModule.cpp:229]
UE4Editor_DisplayCluster!UDisplayClusterGameEngine::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Plugins\Runtime\nDisplay\Source\DisplayCluster\Private\Game\EngineClasses\Basics\DisplayClusterGameEngine.cpp:231]
UE4Editor!FEngineLoop::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4850]
UE4Editor!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
UE4Editor!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96909 in the post.
18 |
Component | UE - Virtual Production - nDisplay |
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Affects Versions | 4.25.3 |
Target Fix | 4.26 |
Created | Aug 14, 2020 |
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Resolved | Oct 15, 2020 |
Updated | Oct 15, 2020 |