The sRGB flag is check and set in PostEdit, so when I editing the asset will be correct.
And I'm checking again with RHI, so there seems to be no drawing problem.
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It seems to be correct by setting it at the asset creation point as follows.
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Steps to Reproduce
  1. Create TextureRenderTarget2D Asset.
  2. Looking at the tooltip, sRGB is True.
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    I think the actual format is linear and sRGB is not needed.


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CreatedAug 17, 2020
UpdatedSep 13, 2022