VR Preview Window is the wrong resolution, just showing the top left portion of the entire view.
Somewhat similar symptoms to -[Link Removed]-, not exactly the same though.
This issue has not been reproduced internally, it is unclear what is different between the developer's environment and internal environment that could be contributing to this.
A RenderDoc capture of the issue has been [Link Removed], but it looks like it might have been capturing the wrong view: [Image Removed]
These steps have not reproduced the issue internally, it is unclear what is different between the developer's environment and internal environment that could be contributing to this.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
I can't open my map from the editor.
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97153 in the post.
3 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.25.3 |
Target Fix | 4.26 |
Created | Aug 18, 2020 |
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Resolved | Sep 15, 2020 |
Updated | Apr 28, 2021 |
7675 - Edstub207 |
7540 - Edstub207 |