The ObjectScale node does not output the correct values in the material editor.
This method works to tile images with a Surface Material Domain on a basic plane, but does not work when using it with the Deferred Decal Material Domain, and the decal stretches instead.
Reported in version 4.25.3 (CL-13942748); tested in version 4.25.3 and version 4.24.3 (CL-11590370)
Result: The texture does not stay the same size as you scale the decal object.
Expected: The texture should stay the same size as you scale the decal object because the texture scale is inversely proportional to the object scale.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97213 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.24, 4.25.3 |
Target Fix | 5.6 |
Created | Aug 19, 2020 |
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Updated | Sep 5, 2024 |