When playing in PIE/camera moving from left to right, pieces of the floor grid are culled out when they are not supposed to be.
I was able to replicate this issue, however after I brought up the console and entered r.HZBOcclusion and set to 1, the issue no displayed when playing in PIE.
However, this was noted in the GitHub ReadMe (which is above). The user states this issue still happens when r.AllowOcclusionQueries is set to 1.
1. Open the OcclusionProblem level in the project.
2. Click to play in PIE
Result:
When the camera is moving from left to right (revealing floor pieces), pieces of the floor grid are incorrectly culled out, exposing the emissive plane beneath.
Expected:
Pieces on the floor should not be culled out.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97575 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.25.3 |
Target Fix | 4.26 |
Created | Aug 26, 2020 |
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Resolved | Aug 28, 2020 |
Updated | Sep 10, 2020 |