The UHT boilerplate code that's generated from a converted Blueprint class header file generated from a Blueprint class containing one or more function names with non-ASCII characters will fail to compile properly on a Clang-hosted platform (e.g. Linux) due to being improperly encoded as UTF-16.
error: UTF-16 (LE) byte order mark detected in 'NewBlueprint__pf1010915279.gen.cpp', but encoding is not supported
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-99702 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.25 |
Target Fix | 4.26 |
Created | Sep 15, 2020 |
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Resolved | Sep 15, 2020 |
Updated | Jul 23, 2021 |