When PIE'ing and stopping PIE with Google Resonance in use, the engine crashes after PIE session ended.
Crash appears as a result of the Soundfield Submix's Soundfield Encoding Format being set to Resonance Binaural Spatialization and being added to the Ambix Sound Wave's Submix category.
Reported and tested in version 4.25.3(CL 13942748).
Result: Engine crash.
Expected: No crash, return to normal editor behavior after PIE has been finished.
ntdll!f6de0000 + 9c0f4
KERNELBASE!f3d60000 + 38a83
UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1488]
UE4Editor!`GuardedMainWrapper'::`1'::filt$0 [LaunchWindows.cpp:140]
VCRUNTIME140!e4170000 + dfc0
ntdll!f6de0000 + a11cf
ntdll!f6de0000 + 6a209
ntdll!f6de0000 + 9fe3e
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00000000
UE4Editor_ResonanceAudio
UE4Editor_AudioMixer
UE4Editor_AudioMixer
UE4Editor_AudioMixer
UE4Editor_AudioMixer
UE4Editor_AudioMixer
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-99850 in the post.
1 |
Component | UE - Audio |
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Affects Versions | 4.25.3 |
Target Fix | 4.26 |
Created | Sep 17, 2020 |
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Resolved | Oct 13, 2020 |
Updated | Apr 28, 2021 |