Crash when merging Skeletal Mesh with incomplete LOD streaming

UE - Anim - Rigging - Skeletal Editor - Jul 24, 2026

SummaryMerging a Skeletal Mesh whose LOD streaming has not completed crashes with an AccessViolation while the vertex copy reads the Null buffers of LODs that have not been streamed inRoot cause is ...

Trying to view transient skeletal merged mesh crashes engine

UE - Anim - Rigging - Skeletal Editor - Mar 31, 2026

Using the Merge Meshes blueprint function within the Skeletal Merging Library. It does seem to work in that I see my merged mesh in a PIE environment, but if I double click on the transient mesh I g ...

Adding weights to bones doesn't properly update skeltree

UE - Anim - Rigging - Skeletal Editor - Feb 5, 2026

The "Make Static Mesh" feature for skeletal meshes does not account for disabled mesh sections.

UE - Anim - Rigging - Skeletal Editor - Dec 11, 2024

The licensee was not able to make static meshes with the correctly disabled sections from a skeletal mesh in the current implementation of the "Make Static Mesh" button in the editor. They have prov ...