Sequence onStop does not appear to fire off in a packaged project. The functionality appears to be present in the editor, however this does not appear to be the case after packaging. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...
The fade track currently iterates over all UWorlds and adjusts the fade on the first player controller of each world. This means that the fade will be set for all players in a networked game, even t ...
Sequence Recorder mishandles certain skeletal meshes when recording. I THINK this is because of unused leaf bones in the bone hierarchy (See the skeleton tree). [Link Removed] Note: This charact ...
Users can create multiple tracks for the same parameter in sequencer. In the case of changing a spotlight color the change in color results in a new track being created ...
Extra Game Mode frames are rendered between Shots Regression: YES Worked: 4.13.1 CL:3142249 Broken: 4.14 Releases CL:3164219 ...
Game mode override isn't working when rendering a Sequence Regression: YES Working: 4.14 Release CL:3164219 Broken 4.15 Dev-Sequencer CL:3164583 ...
Cannot render more than one shot in a Master Sequence Regression: YES Worked: 3164219 4.14 Releases Broken: 3164583 4.15 Dev-Sequencer ...
This was able to be reproduced 100%. I encountered this during a Regression pass. I was trying to give myself more working space and remembered that hitting "Home" focused the space in sequencer, so ...
If shot track ends short of the Master Sequence length, all actors return to default state. This becomes an issue when you need the actors manipulated in Shot 1 to maintain their "end state" into s ...