FBX exporting from Sequencer is inconsistent when both an object and one of its components have a transform track

UE - Anim - Sequencer - Jul 30, 2020

When both an object and one of its components have transform tracks, exporting to an FBX will have inconsistent results.  ...

Duplicating event section will break binding after editor re-open

UE - Anim - Sequencer - Jul 20, 2020

Duplicating an event trigger or repeater section will break the binding when restarting the editor. ...

Ensure when restoring pre-animated state on Skeletal Mesh with Linked Anim Graph

UE - Anim - Sequencer - Jul 20, 2020

Download and launch attached projectPIEPress the "E" key to play the sequenceWait until sequence finishes RESULT Ensure in FAnimInstanceProxy::GetSkeleton as a result of restore state calling Unbind ...

Keying rotation with quaternion interpolation can give unexpected results

UE - Anim - Sequencer - Jul 16, 2020

Adding keys when quaternion interpolation is enabled can lead to unexpected results.  ...

Take recorder does not record detachment and multiple attachments correctly.

UE - Anim - Sequencer - Jul 14, 2020

Recording attachment will can add multiple sections to an attach track in Take Recorder. ...

Crash when copy and paste actor track what is spawnable and has event track.

UE - Anim - Sequencer - Jul 13, 2020

This issue is regression. It crash only 4.25, and it dosen't crash in 4.24. Copy and past a specific track (spawnable, actor with event track, set endpoint) causes a crash in the editor.  ...

Sequencer particle toggle tracks evaluate one extra frame

UE - Anim - Sequencer - Jul 1, 2020

It looks like particle toggle tracks use TimeRangeToNumberRange which gives the incorrect range as a result of CL 10893518 which fixed [Link Removed]. ...

MoviePipeline skipped frames using Temporal Subsampling + Time Dilation

UE - Anim - Sequencer - Jun 30, 2020

The frame appears to be getting skipped entirely, but the timing for the frames on either side of them is correct, ie: if frame 10 is skipped, frame 9 and 11 still match the working case, so the ove ...

Long Movie Pipeline Renders cause Audio Crashes

UE - Anim - Sequencer - Jun 29, 2020

This issue can temporarily be worked around by launching the editor with the "-nosound" argument which will disable audio recording. ...