It seems like the animation fbx exporter is broken. The mesh is exported just fine and can be imported in any application without issue. As soon as the animation is exported the mesh becomes broken ...
When importing static meshes from 3Ds Max into unreal the names of the static meshes will be retained in the scene but not within the content browser. It appears to simply number the objects from 1 ...
There is an issue occurring where meshes from 3ds Max which have custom pivots from a datasmith import do not reappear in the level after deleting them and then undoing the delete action. The mesh d ...
export a file with a xref material where an override mtl is set (see image), but leave checkbox off. [Image Removed] see: the override material is still taken into account. ...
See attached scene the importer correctly create texture assets (tga files) but the material don't refer to them and renders black. ...