Some Materials in this glTF model will not use the correct texture on import. Find interior doors. They will be Green when they should be set to use Wood_Basecolor texture and not Wood_Basecolor1 ...
[Link Removed] From the UDN: When importing a glTF file from Blender with both skeletal and morph animations, only the bone animations are imported - the morph animation curve is completely missing ...
This question was created in reference to: [Link Removed] This post references the first post because this problem was not discovered till now. I think it was masked because the issue appears to be ...
When Import Materials flag is disabled we still import MaterialInstances currently. If the flag is disabled we should leave out Materials and MaterailInstances on import. ...
Hello! When importing .mtlx files that contain textures with the same name (but different filepaths), only the first texture is imported. This seems to be due to the function CreateTextureNode() i ...
https://forums.unrealengine.com/t/usd-reimport-changes-referencers-to-transient/2421831 ...
The issue is in UInterchangeAssetImportData::ProcessPipelinesCache() The following iteration do not find blueprint pipeline, not sure about python pipeline, it need to be test. TMap<FString, UClas ...
Importing a Static Mesh during PIE can cause it to never enable Nanite, even if it reports that Nanite is enabled. To re-enable Nanite on the mesh, the asset needs to be deleted and imported again ...
Hello, When reimporting an FBX using interchange, the material are reapplied and we are stuck with the old properties. We are calling interchange by code, but we were able to repro by doing a reimp ...