USD Stage - Import loses UV on a skeletalmesh with animation

UE - Editor - Content Pipeline - USD - Apr 28, 2026

https://forums.unrealengine.com/t/usd-import-issue-when-trying-to-import-skeleton-with-animation/2718449 I put another png has the user forgot to add theirs. ...

Spot Light USD Export Produces Incorrect Intensity Values Based on Cone Angle and Source Radius

UE - Editor - Content Pipeline - USD - Apr 3, 2026

UPDATE: Should be fixed as of CL#52537078 (fb7af1) USD: Bake all frames of exposure animation tracks. When exporting Unreal Engine spot lights from a level to USD, lights with identical EV intensit ...

USD Export - crashes when sub level holds level instance

UE - Editor - Content Pipeline - USD - Mar 27, 2026

The engine is crashing when the user tries to export from a persistent level with a sub level that contains a level instance. ...

Level Sequence SpotLight USD Exporter Bug

UE - Editor - Content Pipeline - USD - Mar 26, 2026

The attributes for spotlights are not exported. ...

When exporting a level sequence (with its associated level) to USD, the asset paths for the reference are different from 5.5 and older

UE - Editor - Content Pipeline - USD - Jul 21, 2025

In 5.6, a referenced asset path looks something like         prepend references = @../../../../../Data/USD/Exports/FN-Main/ExportFolder/Assets/Sphere.usda@ instead of         prepend references = ...

Launching multiple Editor processes in UE 5.5 can throw warnings due to USD Core plugin initialization

UE - Editor - Content Pipeline - USD - Apr 23, 2025

Launching multiple Editor processes at the same time with the USD Core plugin enabled can cause warnings to be logged like the following:LogUsd: Warning: Failed to update LibraryPath for USD plugInf ...

Mesh from attached USD fails to import

UE - Editor - Content Pipeline - USD - Mar 31, 2025

UDN customer reported this issue: Using legacy USDImporter, the attached USD throws these ensures ensure(Primvar.Get(&UVs, Options.TimeCode)); ensure(Primvar.GetIndices(&Indices, Options.TimeCode) ...

Usd wrapper uses TCHAR_TO_ANSI conversions causing path issues with basic extended ASCII character set

UE - Editor - Content Pipeline - USD - Jun 12, 2024

It seems that a simple change from TCHAR_TO_ANSI to TCHAR_TO_UTF8 in UE::FUsdStage OpenStageImpl() fixes the issue. ...

USD Stage Import - Spawned actors by USD importer are not saved in level

UE - Editor - Content Pipeline - USD - Jul 20, 2023

we ran into an issue with USD Importer plugin for Unreal 5.2. When you import a USDStage with the "actors" import option - which respawns the newly imported actors into the current level.  However, ...

USDStage - USD Material Overrides not reading

UE - Editor - Content Pipeline - USD - May 31, 2022

USD material overrides do not get applied properly to a USDStage prim inside UE.     When a material override that is set to a parent prim of USD Material, the override is ignored.   A usd material ...