I tested this with 3 Nvidia Drivers to see if I could find a driver that works properly. I tested the following Game Ready drivers Version 457.30, 461.40 and the latest, 461.72. The flicker occurred ...
This is caused by adding an item to a grid panel inside the grid panel iteration loop. The same operation to canvas panel goes well without any errors. The difference is that the array iteration in ...
Not a regression as I was able to repro this in 4.25.4 The bug doesn't occur every single time, you may need to try disabling/re-enabling the setting and/or clicking on the menu dropdowns a few tim ...
Using the mouse input to show the mouse cursor acts like an Alt+Tab. When clicking the mouse input again to no longer show the cursor, the camera controls stop at the edge of the screen. Reported i ...
SScrollBar SScrollBarTrack SScrollBorder SScrollBox ...
Essentially, this memory leak should be counted in the UI section, but it is counted in the SceneRender section. This seems to be due to the behavior of MemStackAllocator and FixedSizeAllocator. Th ...
Rich text blocks don't seem to factor in the size of their embedded images properly when choosing where to wrap with autowrap enabled. ...
The screenshots below display 1920x1080pixel widget button. First one with Default DPIScaleCurve shows extra borders on the right and bottom. Next one with more precision shows no extra boundary. [ ...