Crash seems inconsistent, doesn't seem to happen every time. You may have to change the variables and re-compile through the editor a few times to get it to trigger. The crash did occur for me when ...
I'm seeing it as an issue in at least 4.25.4, maybe prior. I'll update after checking 4.24. From the tests at my desk I could see that the HotReload.State file that DeleteTemporaryFiles (HotReloa ...
The crash occurs when trying to assign a new value to RootComponent if the Pawn is already placed on the level Crash does not happen in P4 //UE4/Release-4.25.3 CL 13942748 Other steps to reproduc ...
Generated from CrashReporter Error message - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address [different address per crash] ...
Torrigered when hotreload is performed in a case where code referencing to dll. Crash when restarting from VisualStudio. It didn’t see in 4.21. Workaround: Delete the Intermediate folder and e ...
Performing a Hot Reload after creating a custom UClass class can result in a crash. This was reported on Linux, but reproduced on Windows. Additional testing will be done on Linux to confirm the is ...
Hot Reload does not work if a project and the Engine that project is associated with are placed next to each other in the same root folder that shares the same name as the project. During the Hot Re ...
In 4.21.1 it is no longer possible to perform a Hot Reload when the game is open in the Editor and using the DebugGame Editor configuration. REGRESSION: Yes. A Hot Reload was possible in 4.20.3 whe ...
Starting a hot reload by clicking the Compile button in the Editor fails after adding a Static Mesh Component to an Actor code class. This only occurs in the binary version of the Engine, and only i ...
Hot Reloading fails in 4.21 if a project code class that derives from a plugin code class is modified. The Editor appears to be looking for a corresponding Hot Reload .dll for the plugin, even thoug ...