Certain Lumen Hardware Ray Tracing CVars, when disabled in isolation, will not fall back to tracing the Global Distance Field, because the Global Distance Field is still disabled. The function "Lum ...
Lighting on distant meshes flickers when using Lumen and Skylights. Turning Lumen off and lighting from the skylight is stable. Turning off Lumen screen traces also lowers the amount of flickering ...
In Split-Screen, with "r.Lumen.Reflections.DownsampleFactor" set to 2, it is possible to have vertical colored artifacts on View 1 (the second view). The Licensee reported the artifact occurred on ...
Lumen GI has temporal flickering/noise after running the Editor for 3+ days. ...
When the Global Illumination scalability settings are changed in the editor from High to Medium, they primarily act on the r.Lumen.DiffuseIndirect.Allow and r.SkyLight.RealTimeReflectionCapture. No ...
When a realistic sun Lux value of 20,000 for the sun directional light, interior light leaking is much more pronounced then when using the default directional light Lux value of 10 Lux. ...
Reported from UDN With RT Translucency and Reflections enabled, Thin Translucent rendering is incorrect on PS5 in UE 5.3 ...
Lumen's rough specular indirect lighting buffer can have fireflies along the bottom and right edges of the screen. Also tested in //UE5/Main, CL: 35177423 ...