Summary The FWaterBodyInfoMeshSceneProxy constructor (WaterBodyInfoMeshComponent.cpp) calls UWaterBodyComponent::MarkOwningWaterZoneForRebuild(). The proxy is created from CreateRenderState_Concurren ...
Summary Water can sporadically disappear in World Partition maps that have multiple spatially loaded AWaterZone actors. FWaterViewExtension::UpdateGPUBuffers() builds the WaterZoneData and WaterZone ...
When using Substrate in Blendable GBuffer mode, a material with the single layer water BSDF node produces a shader compiler error : MaterialEditorStats: Error: [SM6] Shader debug info dumped to: "\ ...
The problem is caused by FWaterViewExtension::ShouldHaveWaterZoneViewData that prevents the water data from being updated in SceneCaptures. (re: FWaterViewExtension::SetupView) Removing the call to ...
From licensee: Water Body Custom Actors generate this warning during Map Check: WaterBodyCustom_UAID_507C6F36B9215C5B02_1871778061 Static mesh actor has NULL StaticMesh property. To reproduce, si ...
WaterBody Actors will cast static shadows in built lighting even if their Cast Shadow options are disabled. ...
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From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...