Improve BSP Face Selection Behavior

UE - LD & Modeling - Modeling Tools - BSP - May 4, 2021

Modifying BSP brushes from their original shape sometimes makes it hard to select certain some faces; clicking on various points on the face, modifying the camera or toggling translucent selection a ...

BSP/Volume Brush Edge Editing Gizmo appears in wrong position

UE - LD & Modeling - Modeling Tools - BSP - Jun 4, 2020

ABrush Edge Editing no longer working correctly. ...

Can't Select Volume Faces in Geometry Edit mode when Allow Translucent Selection and Draw Brush Polys are enabled

UE - LD & Modeling - Modeling Tools - BSP - Jun 2, 2020

See Repro steps. Faces are selectable when either Allow Translucent Selection or Draw Brush Polys is enabled, but not when they are both enabled. ...

Textures become darker on BSPs when converted to a Static Mesh using Baked Lighting

UE - LD & Modeling - Modeling Tools - BSP - Jan 16, 2020

A BSP converted to a Static mesh shows a much darker texture material when built with Static/Baked lighting. This was reported and tested in 4.24.1 (CL-10757647). This was reproduced in 4.23.1 (CL ...

Using Snap Rotation displays the Rotation wrong (or calculates the Rotation wrong and losses precision) when the Y rotation axis is 90 degrees

UE - LD & Modeling - Modeling Tools - BSP - Nov 7, 2019

Although the Details Panel shows the degrees wrong, the object seems to have done it's rotation correctly but not in the right degrees. It will rotate to the position specified but it goes the wrong ...

The Brush Clip doesn't slice in othrographic view

UE - LD & Modeling - Modeling Tools - BSP - Jun 20, 2019

Brush clip slicing doesn't work whenever slicing in Left sided Othrographic view mode. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647),  4.23 (CL - 6837701), 4.24 (CL - 7095658) ...

"Build" button causes "Validation failed" and breaks references of meshes in Sublevel according to a prescribed procedure

UE - LD & Modeling - Modeling Tools - BSP - Feb 9, 2019

A licensee reported that "Build" button causes "Validation failed" and breaks meshes in a Sublevel according to a prescribed procedure. The process is quite complicated, but I can 100% reproduce thi ...

Can't select BSP in sublevel after change Level Tile's position

UE - LD & Modeling - Modeling Tools - BSP - Sep 6, 2018

Geometry Pen Tool Duplicates Bushes On Grid Size 1 & 5

UE - LD & Modeling - Modeling Tools - BSP - Mar 7, 2018

There is an issue occurring when creating brushes with the pen tool at grid size 5 where verticles or the brush shape itself seems to be doubled. This issue also occurs if the grid size is 1, though ...

[CrashReport] UE4Editor_Engine!UModelComponent::CalcBounds() [modelrender.cpp:750]

UE - LD & Modeling - Modeling Tools - BSP - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 742 FBoxSphereBounds UModelComponent ...