iOS ReplayKit isn't working in UE5.1+

UE - Platform - Mac - Apr 21, 2023

In 4.27 & 5.0 when you press the in-app screen recorder button it would pop-up a msg about the user giving permission to allow the screen recording and then would start the recorder and save the mov ...

Resizing game window is very slow on Mac

UE - Platform - Mac - Mar 16, 2023

Reported here [Link Removed] Also see attached screen capture. Could be that we do not pause rendering when resizing. ...

The Editor "Show Frame Rate and Memory" does not display the intended output on macOS.

UE - Platform - Mac - Jan 11, 2023

Repro Rate: 5/5 This is a live issue that has been tested in the Binary build of //UE5/Release-5.1 at CL 23058290 and DOES NOT OCCUR in Windows and Linux but DOES OCCUR in Mac. This was tested on d ...

Investigate if iOS Remote Mac builds can be made without VisualStudio

UE - Platform - Mac - Dec 16, 2022

Currently, to build an iOS only app via Window's Remote Mac build system, Visual Studio needs to be installed, even though it isn't used to compile the iOS app.  Verify why VisualStudio is needed fo ...

Callback ID lost while using the webview

UE - Platform - Mac - Nov 8, 2022

This is a licensee UDN: [Link Removed] I've reviewed the javascript/native bridge code and I don't see anything obvious.  The fact that it can happen on both mobile platforms might point at some hi ...

Use Borderless Window setting doesn't work on Mac

UE - Platform - Mac - Oct 10, 2022

[Link Removed] The UseBorderlessWindow setting appears to not be implemented on Mac. We currently only apply the NWWindowStyleMaskBorderless style for tooltips and other "irregular" windows, so w ...

SceneRender Memory leak on MacOS

UE - Platform - Mac - Aug 12, 2022

SceneRender seems to be constantly leaking memory. It only reproduces on MacOS and doesn't seem to happen when I turn off the RHI thread. [Image Removed][Image Removed] ...

Button response wrong on lastest MacbookPro

UE - Platform - Mac - Jul 24, 2022

FPlatformMisc::RequestExit freezes app in IOS

UE - Platform - Mac - Jul 12, 2022

See the UDN question (duplicated below). I think we need to better manage the lifetime of the event we use for synchronization here. We are experiencing an issue where when FPlatformMisc::Request ...