OverrideVertexColor causes a crash on mobile renderer

UE - Platform - Mobile - Graphics - Jan 8, 2026

Setting Allow CPU Access on the mesh, or setting bSupportsManualVertexFetch=1 in Engine.ini, avoids the crash. ...

Missing UV Clamping or Clear in SunAlphaPS_Mobile

UE - Platform - Mobile - Graphics - Nov 13, 2025

In: void SunAlphaPS_Mobile( float2 InUVs[8] : TEXCOORD0, in FStereoPSInput StereoInput, out HALF_TYPE OutColor : SV_Target0 ) { OutColor =  SunUnBias(SunShaftAndDofTexture.Sample(SunShaftAndDo ...