When using Substrate materials with SUBSTRATE_GBUFFER_FORMAT==0 (Blendable GBuffer), the Unlit editor view mode renders completely black. TopLayerData.UnlitViewBaseColor is never populated in the bl ...
Substrate's coverage node doesn't seem to cull masked pixels of unlit emissive slabs. This is an important optimization when using masked unlit particles. When using a lit slab, the instructions for ...