When attempting to fracture a destructible where the source static mesh has been deleted we get a crash in APEX. APEX can't seem to find any root leaf nodes to begin fracturing upon. This does not ...
Destructible meshes that bounce lose their momentum, causing them to hang awkwardly midair (see attached video). The issue does not appear to occur for low framerates, and would only repro during sc ...
When using a DM and applying force via blueprints with event tick will cause a crash. Workaround: Using a timer instead will not cause any crash even with very low values. Crashreporter: [Link Re ...
When spawning an Actor containing a Destructible Mesh and immediately doing a sphere trace to that actor, upon repeated spawns you will get False results for some time then True results for a while ...
When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...
Setting a material in a BP construction script after setting a DM will result in a crash. This will render the BP inaccessible once the project reloads. Opening the BP will result in an instant cras ...
When using World Support or Asset Defined Support on a Destructible mesh that is spawned in, if the static world geometry is spawned in after the DM it will not be supported. However, if the static ...
When using a Destructible with World Support set simulate physics can be enabled so long as the DM has not been hit yet. Once it's been hit it no long is able to be set to simulate. ...
Physics Thruster actor does not affect destruction meshes that it is attached to. ...
Destructible chunks will flicker after the DM has been fractured. These chunks will flicker until they are in a sleep state. Using Sensitive Sleep Family will allow this to stay prolonged. Waking th ...