A Proxy Table entry allows selecting Nested Chooser and creating an embedded Chooser Table. The new Chooser's name appears in the entry, but clicking Edit does not open it, preventing us from config ...
Due to 5.8 changes of the node Skeletal Mesh Make where it used to have the option of either automatically collect the LOD meshes from the Section skm or to use manually where it new to use the skm ...
POST LINK: https://forums.unrealengine.com/t/editor-crash-unhandled-assert-when-changing-blend-mode-on-a-material-assigned-to-a-nanite-static-mesh/2764048 POST BODY:Summary Changing a material's Bl ...
POST LINK: https://forums.unrealengine.com/t/linux-editor-crashes-out-when-any-change-in-project-files/2733237 POST BODY:Summary Ue 5.8 Fresh install and basically fresh project. Any time Ue detec ...
FFT bloom (convolution bloom) renders nothing for some combinations of kernel size, r.Bloom.ScreenPercentage and viewport sizes (e.g. 50% and 1024 x 768)Root cause PostProcessFFTBloom.cpp computes ...
The Light Function variant of the hit lighting miss shader is compiled as the Light Function material, so MATERIAL_IS_SUBSTRATE=1. This makes it read the ray hit surface from the payload incorrectly ...
In 5.8, UPrimitiveComponent::OnUnregister resets FPSOPrecacheComponentData, which clears bPSOPrecacheCalled (regression from CL 48140040). ULandscapeComponent and UGroomComponent only call PrecacheP ...
When UGameViewportClient::bDisableWorldRendering is true and the scene is rendered only through manually triggered scene captures, FDistanceFieldSceneData::PrimitiveModifiedBounds is never reset and ...
My understanding of the Auto Size feature on sections in Sequencer is that I should be able to auto size a section based on its contents. For example, if pressing auto size on an animation clip, it ...
In a cooked package build, when the cell package is loaded, AActor::PostInitProperties (Actor.cpp:555) sets RemoteRole = bReplicates ? ROLE_SimulatedProxy : ROLE_None from the CDO default (bReplicat ...