Crash when using ListStreamingTextures with VirtualTexturePrefetchMips

UE - Rendering - Architecture - Jun 16, 2026

The ListStreamingTextures command causes a crash in FRenderAssetStreamingManager::HandleListStreamingRenderAssetsCommand when there is a virtual texture that uses crashes when encountering one of t ...

Substrate Single Layer Water material fails to compile in blendable Gbuffer mode when using the Single Layer Water BSDF node

UE - Graphics Tools - Terrain - Water - Jun 16, 2026

When using Substrate in Blendable GBuffer mode, a material with the single layer water BSDF node produces a shader compiler error : MaterialEditorStats: Error: [SM6] Shader debug info dumped to: "\ ...

Crash when applying Decal material with Distance Cull Fade node to Decal Actor

UE - Rendering - Architecture - Materials - Jun 15, 2026

The Editor crashes when applying a Material with a Distance Cull Fade node to a Decal Actor. Fatal error: [Link Removed] [Line: 730] Missing uniform buffer at slot 2, stage SF_Pixel. Please check ...

[StateTree] StateTree fails to transition to the next state in child states when parent state contains some tasks

UE - AI - StateTree - Jun 12, 2026

StateTree fails to transition to the next child state in a tree where the parent state has a task such as Debug Text which does not influence state completion. The ST atttempts to transition from Le ...

Nanite Landscape Visibility Layer Crash

UE - Graphics Tools - Terrain - Landscape - Jun 10, 2026

Upon saving the level after creating the landscape and painting visibility, the editor crashes. When you restart the editor and load the level, you are greeted with a warning in the upper right corn ...

Material Layers cannot be re-ordered by dragging in the Material Layer Parameters tab

UE - Rendering - Architecture - Materials - Jun 9, 2026

Material Layers cannot be re-ordered by dragging in the Material Layer Parameters tab even though there is UI for dragging the rows and the rows appear to be draggable. ...

Editor crashes when Material Layer visibility is toggled after removing a Material Layer in Parent

UE - Rendering - Architecture - Materials - Jun 9, 2026

When a Material Layer is removed from a Parent Material, the Parent Material updates correctly in the viewport, but any Child Material Instance do not update correctly in the viewport until the Chil ...

Adding/Removing a Material Layer on a Parent Material doesn't propagate to Children correctly

UE - Rendering - Architecture - Materials - Jun 9, 2026

When a Material Layer is added to or removed from a Parent Material the layer changes don’t automatically propagate to Child Materials correctly even if the Parent Material is saved. The Child mate ...

Toggling Material Layer visibility in Parent Material doesn't propagate to children

UE - Rendering - Architecture - Materials - Jun 9, 2026

When Material layer visibility is toggled on the Parent Material in a Material hierarchy, only the Parent’s layer visibility is affected, the children are not. Saving the Parent material has no effe ...

Sequencer - if you set the Take Separator to - rather than _ the New Take naming will mess up

UE - Anim - Sequencer - Jun 9, 2026

When using a non-default take separator (eg "-") the "New Take" option produces a malformed proposed name for the take. ...