MeshEditor Crashes When Tool is Selected. Found in 4.20 CL# 4233996 and 4.21 CL# 4258917 ...
Steam sessions are unable to be found in packaged games that use a source built editor from Github. According to users, this is related to the BuildId not being set properly so the packaged games ar ...
Namespaces in skeletal mesh FBXs are coming in as prefixes to the bone name. This issue did not appear in 4.19.2 (CL-4033788), as seen in the attached picture. This issue was reported and tested in ...
A crash occurs when you press the Shift key + [.] (Period) key after double-clicking on one of the arranged level sequences in the master sequence. The cause is ActiveTemplateIDs of FSequencer. The ...
When importing Animation FBX files into 4.20 the following error is received: "Failure to Import - Mesh contains root bone as root but animation doesn't contain the root track." The importing proce ...
When importing an fbx file and using 'generate lightmap uvs', the light map coordinate index will not update correctly. Working properly in 4.19 CL# 4033788 Found in 4.20 CL# 4212847 and 4.21 CL# ...
It is not possible to debug a project in the Editor if the project's Editor target uses a unique target build environment. When attempting to debug, Visual Studio looks for UE4Editor.exe, when it sh ...
Attempting to create an installed build of the Engine for Windows using BuildGraph currently fails when the process attempts to copy some Linux files to the installed build. This appears to be due t ...
Arrays that are passed into a Multicast Event as an input are not available on clients who call the function Regression?: Yes This did not occur in 4.19.2 ...