We are currently upgrading some of our systems from Unreal 5.6 to Unreal 5.8, and we've noticed an issue with Widget animations. In one of our commonly used actors, a Widget animation is queued in t ...
The crash only occurs when enabling the channels of lights that are part of the "BP_SphereLight" or "SM_CubeLight". Enabling the channels of a single "PointLight" or "SpotLight" doesn't crash the ed ...