TMap where key is an FString: initializer list will accept bad MakeTuple

UE - Core - Systems - Sep 2, 2026

POST LINK: https://forums.unrealengine.com/t/tmap-where-key-is-an-fstring-initializer-list-will-accept-bad-maketuple/2747443 POST BODY:Summary A TMap where the key is an FString can be created lik ...

[Mutable] Morph Targets can be disabled in packaged builds when Mesh Streaming is enabled

UE - Runtime - Mutable - Aug 28, 2026

When a Mutable mesh instance is created while the actor spawns at a distance, only the low LODs are generated, and the mesh is created with no Morph Targets registered. Later, when the camera approa ...

Cannot get Texture Size property from Texture Collections

UE - Rendering - Architecture - Materials - Aug 26, 2026

The following error is shown when attempting to use the Texture Size of a Texture Collection texture object: Texture size only available for Texture2D, TextureVirtual, Texture2DArray, VolumeTexture ...

MRG - Cinematic Assembly Tokens From Metadata Return Empty When Rendering

UE - CAPT - Color Pipeline and Rendering - MRQ - Aug 25, 2026

Metadata defined on a Cinematic Assembly isn’t accessible as naming tokens when rendering with Movie Render Graph. Global naming tokens defined outside of a Cinematic Assembly does work but context ...

MID TextureCollections don't work with Post Process Overlays

UE - Rendering - RHI - Aug 24, 2026

TextureCollectionParameters in a material assigned to a Post Process Overlay are not overridden by a MID because CopyInterpParameters in Engine\Source\Runtime\Engine\Private\Materials\MaterialInsta ...

FCameraShakePreviewer retains world-outered UCameraShakeBase instances indefinitely, fataling CheckForWorldGCLeaks on editor map change

UE - ACT Character - Sequencer - Aug 21, 2026

FCameraShakePreviewer is an FGCObject that strongly references the UCameraShakeBase instances it previews, and creates them outered to the previewed UWorld. Nothing releases them on world teardown, ...

Consistent Crash using Cinematic Viewport on Linux

UE - ACT Character - Sequencer - Aug 13, 2026

We are getting multiple crashes on 5.8.1 when trying to use the cinematic viewport on Linux, the most consistent way it's been reproduced is by clicking on the blue frame number to the left of the c ...

Blueprint Independent Rig Modules fail to keep changes to public variables inside of Modular Rigs after closing and reopening the editor

UE - ACT Character - Control Rig - Aug 11, 2026

The problem is that when adding modules in modular control rig, I can not change values for module variables - as soon as I close and reload the Unreal Editor, values snap back to default values. I ...

Unreal 5.7 Trace server not working on Rocky 8

UE - Platform - Linux - Aug 6, 2026

UnrealTraceServer built on a Rocky 8 machine yields a binary that depends on versions of glibc and glibcxx higher than the 2.28 version provided by Rocky 8.$ ldd UnrealTraceServer./UnrealTraceServer ...