The curve debugger is currently broken when viewing curves on anim sequences. It seems that only metadata/skeleton curves are displayed, and those aren't updating correctly or showing their type (m ...
Actors attached to a skeleton imported through a FBX file with the Front Facing X-Axis option enabled are flipped when the skeleton is animated. ...
Intermittently when cooking large licensee projects, an error is reported at the end of the cook:LogCook: Error: Content is missing from cook. Source package referenced an object in target package b ...
Starting in Unreal Engine 5.6, disabling "r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal" can lead to light leaking between adjacent or overlapping meshes. Also tested on Release-5.6, CL: 4523 ...
The instruction count appears to update properly if the whole asset editor is closed and reopened. ...
Licensees are looking into ways of adding visualizations to the editor worldpartition grid widget. In one example case, just adding some lines to show which parts of the wp minimap belong to which s ...
When placing a NavLinkProxy in ChildActor, the link is not enabled by default. In this situation, setting SetSmartLinkEnabled to true does not establish the connection. You must first set it to fal ...
There is a regression or change in the Build Lighting process when using Lightmass in Unreal Engine 5.6:When building lighting with Lightmass calling the CalculatePointShadowing function, the result ...
Nanite spline meshes deforming along the world normal vector do not use the same world normal as a non-Nanite spline mesh. This results in inconsistent behavior between Nanite and non-Nanite spline ...
This looks to occur because of the order in which the OSS Adapter module and Steam OSS module are shut down. The OSS Adapter holds onto references to the OSS's interfaces, so when the Steam OSS modu ...